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You'll find tools for managing gaming communities, posting and managing games and their schedules, adventure logs for your gaming sessions, and an ever growing database of RPG games, sourcebooks, and modules.

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A project to make it easier to find RPG groups.

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Archives

Mon 06 May 2019
Sat 27 April 2019

Announcing Gamer Libraries

Posted on Sat 27 April 2019 • Tagged with announcments, features • 2 min read

We have a new feature to share with you this week that we’re very excited about. One of the first things we did when building LFG was to put in the framework for maintaining a database of different role-playing games, game systems, publishers, and modules. Over the months since …


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Thu 20 December 2018
Sat 15 December 2018

Version 1.3.0: the keep in touch release

Posted on Sat 15 December 2018 • Tagged with features, release notes • 3 min read

A new release in plenty of time before Christmas!

Today we released version 1.3 of LFG, which is a focused on both convenience for users as well as enhancing safety. While the existing feature set worked well within given communities there was still another issue to overcome and that …


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Sat 01 December 2018

Exporting your data, and parting ways.

Posted on Sat 01 December 2018 • Tagged with features, release notes • 3 min read

This week’s release includes a feature we would have preferred to ship with from the beginning: data exports, and functionality for fond farewells. Less exciting features to be sure, but very important ones.

New Features

Data exports

It’s important to be able to take your data with you …


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Fri 23 November 2018

Support for side sessions and instant invites

Posted on Fri 23 November 2018 • Tagged with features, release notes • 3 min read

Big release this week designed around making things easier for campaign management.

New Features

Side sessions

LFG typically schedules game sessions according to your game’s recurrence pattern, e.g. every other week or similar, and then the GM has the option of rescheduling and/or cancelling those sessions to …


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Sun 18 November 2018
Sun 11 November 2018

LFG by Example: Managing a campaign

Posted on Sun 11 November 2018 • Tagged with features, tutorials • 4 min read

Finding players for your game is a challenge, but for GMs, there is still the monumental task of coordinating players, keeping track of session times, and actually hoping the players remember to show up. I know I spend way more time than I like to admit simply scheduling reminders for …


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Sun 11 November 2018

LFG by Example: Creating and managing a community

Posted on Sun 11 November 2018 • Tagged with features, tutorials • 2 min read

Since everything in LFG is private by default, communities play an important role in how you manage the discoverability of your games. They provide a way that you can share your game with a larger group of like-minded gamers without having to send links individually to all of them. Communities …


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Sat 10 November 2018
Sat 10 November 2018

And we’re live

Posted on Sat 10 November 2018 • 1 min read

It’s been a long journey, but after nearly a year of scraping what time I could find on the weekends, LFG Directory is finally here. I hope you enjoy it as much as I did while I was making it.


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